![]() Between-mission cut scenes were news reports on the conflict, sometimes amusingly 'spun' to have little relation to the actual in-game events. However, the game also had a satirical edge to it, particularly with regards to media coverage of modern wars. The original game was controversial and was accused of cashing in on the iconography of the War on Terror, with the inclusion of suicide bomber units being particularly criticised (although they'd been present in earlier C&C games without much fuss being made). Eventually the USA and China heart-warmingly join forces to wipe out the terrorists. The storyline depicts a near-future cold war between the USA and China with Middle-Eastern terrorists trying to ferment trouble between them. Whilst initially regarded less fondly than either the original franchise or the Red Alert spin-offs, Generals has subsequently gained a strong fanbase due to its highly moddable engine and engaging gameplay modes (mostly introduced in Zero Hour). The original Command and Conquer: Generals was released in early 2003, followed several months later by an expansion, Zero Hour. With C&C4 ending the core GDI/Brotherhood of Nod storyline and with the Red Alert subseries having reached a level of lunacy that would be hard to continue, it's the Generals subseries that has been revived.
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